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Gnomophobia
First Year Final Project
Developed by Studio Ungnome
Role: Lead Game Designer
Gnomophobia is the fear of garden gnomes. However, Gnomophobia the game is a top down dungeon crawler. There are three levels for the player to experience. As the story progresses, it becomes darker and darker. The game has combat, puzzles, and storytelling.
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My Role:
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Designed the systems and mechanics for my teams level.
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Collaborated with other teams on what mechanics and systems would be universal.
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Provided leadership for all of the designers in the class so that all of the levels would make sense from a story, mechanic/systems, and level viewpoint.
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Communicated with the artists, programmers, and producer on what the designers had come up with for the game.
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