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Gnomophobia

First Year Final Project

Developed by Studio Ungnome

Role: Lead Game Designer

Gnomophobia is the fear of garden gnomes. However, Gnomophobia the game is a top down dungeon crawler. There are three levels for the player to experience. As the story progresses, it becomes darker and darker. The game has combat, puzzles, and storytelling.

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My Role:

  • Designed the systems and mechanics for my teams level.

  • Collaborated with other teams on what mechanics and systems would be universal.

  • Provided leadership for all of the designers in the class so that all of the levels would make sense from a story, mechanic/systems, and level viewpoint.

  • Communicated with the artists, programmers, and producer on what the designers had come up with for the game.

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